What happens if you tell the enclave the code




















Confidential computing currently offers application enclaves. Decryption of the code and data inside the enclave happens inside the processor. Only the CPU has access. This level of isolation protects data-in-use and protects against both hardware and software attacks. For more information, see the Intel SGX website. EPC is the maximum amount of memory area for an enclave on that VM. The host is the "untrusted" component.

Your enclave application runs on top of the host. The host is an untrusted environment. Jericho also refuses, stating simply:. If one chooses to, they may simply not go into the purifier. This results in Project Purity quickly exploding, along with any chance of pure water for the entire wasteland or to introduce the modified FEV into the water supply.

An ending sequence will still be played, and it will count as an ending completing the quest and unlocking the "Take it Back!

The last thing the player character will see is the destruction of the purifier. Just like all other endings, this does not result in free-play. Even if Broken Steel is installed, this option ends the game. With no purifier the events of Broken Steel could not happen. In all events, completing this quest will present one of the Fallout 3 endings.

However, depending on one's choices and the game's installation, the game could either continue into the events of Broken Steel , or simply end. However, if Broken Steel has been installed and the player character activates the purifier instead of allowing it to explode, the player character will wake up two weeks later at the Citadel.

As the Lone Wanderer wakes up, they encounter Elder Lyons, who explains that both they and Sarah Lyons were both knocked unconscious due to an energy spike in the purifier and were found and brought back to the Citadel. Sarah has either died, if she activated the purifier, or has not yet recovered from her coma if she didn't.

Elder Lyons also explains the consequences of their actions, including the destruction of Raven Rock or the insertion of the modified FEV into the purifier. The ending varies depending on how the player plays the game, and some of the largest differences are seen depending on what the player has done during Take it Back!

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Citation project Speculation removal Suggested merge and splits Template headquarters Template overview. Explore Wikis Community Central. Register Don't have an account? View source. History Talk Let's move. We all have our own destinies, and yours culminates here. I would not rob you of that. My immunity to radiation makes me a far better candidate for surviving in there. This is your fight! You gotta finish what your daddy started! Stand strong and get your ass in there!

My superior construction and programming will outlast your frail human form in that hostile environment. It'll be a battlefield commendation for sure. Cycle that airlock, soldier, and we'll put an end to this. I saved your sorry ass enough. This one's all you. Right there? With all the radiation? Man, no way. I'll end up dead. Or worse.

I could be one of them ghouls! Ain't gonna happen. It has been my pleasure accompanying you, but we both know this is your fight to finish. Stay strong, and honor your father's memory. Find yourself another guinea pig. Do your own dirty work. The story of f3 makes very little sense.

Why would anyone be willing to turn on purifier that only works for a small area in an enviroment that not only has very little civilization but what there is for civilization has purified water already. So you go to a vault which has a geck being followed by the enclave even though they probably have better means of getting the GECK than you and a freindly super mutant.

The whole story of F3 is just laughable. You fight with the brotherhood because the enclave are big meanies even though president eden is really the only one wanting to kill the mutants. But wait you get to have a moral dilemma. Use the FEV Talk about gray morality.

Liberty Prime is probably the best thing to come out of the ending. Sure it makes zero sense but having him blow up so called "americans" while shouting anti-communist remarks is always hilarious to me. The more you dive into the mess that is F3's main story the more you hate the game. My advice is to focus more on what made this game better.

Well, nothing is really done well in this game but there is moments. Originally posted by Two Bears High-Fiving :. I know I'm going to keep harping on about this but How exactly did the Enclave follow you? Once outside, an Enclave officer will intercept you. It doesn't really matter as far as karma is concerned how you deal with him. You can try to convince him of a number of things, or you can simply talk crap to him, which will result in hostilities.

We gunned him and his Power Armor-clad friend down in cold blood before proceeding. What's the problem? After all, these guys took you as prisoner. Turn the tables while you still can. You're now free to explore the floor your cell was on.

You're not going to find much of anything of interest on this floor as far as good or items are concerned, but you will certainly run into a few Enclave soldiers and scientists, both of which you should kill with relative immunity our Automatic 10mm was wreaking havoc on Power Armor-wearing enemies, while the scientists are vulnerable to just about any kind of attack. Ultimately, however, when you've finished combing this initial floor for enemies and picked their bodies clean of goods , you're free to seek out the staircase leading to the floor above.

On this floor, everything will change. While soldiers on the previous floor were passive to you, attacking only if you attacked even if you already killed some of their brethren, the fact remains that your situation won't be the same up here.

This is the kitchen and cafeteria area, and when you arrive, you'll hear Colonel Autumn literally override President Eden's previous orders to let you come see him without any issues. Now, Enclave enemies will shoot on sight, which makes your rampant killing of their personnel much less offensive. Nonetheless, seek out the kitchen up here and kill the enemies guarding it and any residuals within it.

Then, raid it for goods. After stocking up on what you can, head back into the eating area and seek out the door leading upward to the floor above you'll have to climb up two staircases. When you arrive at the door at the top of the second staircase, press through to the adjacent room. The next few paragraphs will cover level 2 which is built primarily around the 2-monikers you'll find everywhere, whether they have C, B or A next to them. You'll work in reverse order, through C, then through B, and finally into A.

Start with A, however, scouring the labs you encounter for goods, including a Conductor , a Hot Plate , and even some curative items, like Rad-X and Mentats. And keep your gun at the ready! Hostile Enclave Soldiers and the defenseless scientists they're guarding could be around any corner. Gun anyone you see down, as you're running out of areas in the main quest to gain much-needed experience. The B series of labs will have more of an orange hue to them, as opposed to an overbearing blue glow.

Here, many more items can be found, and there are more enemies to gun down as well.



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