Can you volley a serve in volleyball




















A Absorption: Giving with the ball as it is contacted by the passer. See BLOCK Attack Error: An attack botched in one of 5 ways: Ball lands out of bounds; ball goes into net; attacker commits center line or net violation, or attacker illegally contacts ball. Top of page. Back Set: A set delivered to a hitter behind the setter. Usually in this type of block, the arms and hands are extended over the net. It is usually used with the opponent's sets are tight on the net.

This type of block protects a defensive area of the court. Blocking with arms and hands extended straight upward. It is also used when an attacker is considerably higher than the blocker. C Center Line: The boundary that runs under the net and divides the court into two equal halves. A player hitting from zone 2 would hit the ball towards zone 2 on the other side. Ex: A player hitting from zone2 would hit towards zone 5.

D Dead Ball: A ball not in play following a point, side-out or any other decision of the referee temporarily suspending play. Double Hit: Violation. Two successive hits by the same player. E Endlines Backlines : The lines two inches in width running parallel to the net and 30 feet 9 meters from it.

F Five-One : An offensive system that uses five hitters and one setter. Floater: A serve with no spin so the ball follows an erratic path. Serving Foot Fault Other Players : All the players, other than the server have to be within the boundaries of the court, but may touch the boundary lines Crossing the Center Line: The player may cross the center line so long as a part of the body remains in contact with the center line and the action does not interfere with play or cause a safety concern discretion by the referee.

Four-Two : An offensive system using four hitters and two setters. G Game Match : A game is won when a team wins the majority of the Sets scheduled to be played. This can be either 3-out-of-5 if 5 sets are scheduled to be played or 2-out-of-3 if 3 sets are scheduled to be played Game Plan: Offensive and defensive emphasis for an opponent.

Held Ball: A ball that comes to rest during contact resulting in a violation. I In Back of the Block: A defensive area of the back court which is behind the block or directly screened out by the block. Tactically this is an area which the defensive player does not expect to dig a hard driven spike. In-bounds: A ball landing inside or touching the line of the court. A ball passing over the net inside of the antennae. Inside the Block: An attack play resulting in the ball traveling between the block and net.

A cross-court shot evading the block. The defensive area of the back court which is cross court from the spiker and lies between the areas screened out by the block and the far side line. J Joust: When 2 opposing players contact the ball simultaneously above the net causing the ball to momentarily come to rest; the point is replayed if this is called by the official. Kill: An attack that results directly in a point or side out.

Lines: The marks that serve as boundaries of a court. Load: Body position for the blockers so that they are most effective. M Match: The best of two of three, or the best three out of five sets. N Net: The basic dividing plane between two halves of the court. O Off-blocker: Outside blocker not included in the double block. Option Four: A play designed to isolate free from blockers the left front spiker. Left front expects a 4 set shoot , middle front expects a 1 set Jap and right front expects a regular set.

Double Quick: A play designated to isolate the right front spiker. Left front expects a regular set, middle front expects a 1 set and right front expects a back set 2. X-Play: A play designated to isolate the right front spiker hitting from the middle front position.

Left front expects a regular set, center front expects a Jap set and right front takes a move similar to the double quick but then crosses, behind the CF spikes and hits a 2 set in the middle of the court. For example: a system using 4 spikers and 2 setters a two setter attack. It can also have a 3-hitter attack multiple offense — 6 spikers, 6 setters back row. This system avoids the complications found in bringing the setter in from the left back position.

Overpass: A ball passed across the net. P Pass: One of the 6 basic skills. Pipe: A back row attack from the middle of the court. Position 6. Play: An attack with a planned fake, usually including 2 or more hitter. Point: A point is awarded when an active rally is terminated, the serving team or the receiving team may win the point A point is awarded to the serving team only when the receiving team commits a foul.

The receiving team cannot earn a point. R Rally Volley : The chain of events while the ball is in play. Full Complete Roll: The defensive player lunges sideward, recovers a difficult shot then rolls degrees over the back and shoulder to regain a defensive position.

Half Roll: A player falls to his back, reverses directions and comes up on his feet again. Roof: To block a spike, usually straight down for a point. S Save: A recover of a ball which would have hit the floor except for an extreme effort of the player, moving well beyond the normal range of coverage. Seam: The midpoint between 2 players. Set Variations: The definitions here refer to setting zones: 1: A low set, usually in the center of the net zone 5 , that travels nearly straight up and is quickly hit by the spiker who is already in the air.

Ideally, it is set in such a manner that a spiker attacks the ball while ascending. Hut or Go: A medium low set traveling feet above the net and coming down near the sideline. You can search for a diagram on the internet to give you a better visual of this, as well as more set variations. Shallow: Near the net. Shank: Severely misdirected pass.

Six-pack: Being hit in the face with the ball. Split Block: A double-block that leaves a space between the blockers. T Tandem: A combination in which one player attacks immediately behind another. Tape: The top of the net. Touch: A player contacting the ball on the defensive play. There are two types of deviations which commonly act upon the parabolic arc of a volleyball: Any spin placed upon the ball causes the deviation to be in a predictable direction.

Any non-spinning ball may deviate from the theoretical path in an unpredictable manner. Transition: To switch from offense to defense and vice versa. Triple-block: Block formed by all 3 front-row players.

U Umpire: Official who assists the referee and is positioned on the floor opposite the referee. V Vertical Tape Markers: A 2 inch strip of material tape of canvas fastened vertically on each side of the net, directly above the side lines and marking the side boundary lines of the court.

Y Yellow Card: Given by the official to a player or coach as a warning of misconduct. Zones of the net Area Setting Zones : The net is divided into a symmetrical system of nine zones passing target zone 7. Click here to see a PDF visual of all nine zones. In this system, the height of the set is designated by the second digit. The first digit indicates the zone in which the set is begun. For example: A 23 set will be in zone 2, 3 feet above the net at the peak of its arc.

A 68 set will be in zone 6, 8 feet above the net at the peak of its arc. Note — When 0 is the second digit — the set is a normal high set; when 9 is the second digit — the set is a super high set. For example: 10 is a regular set in Zone 1 while 99 is a super-high set in Zone 9. If these numbers are followed by a third number , this third number indicates how far the set should be from the net. An is Zone 8, two feet high and one foot away from the net.

This system is now commonly used by the U. Stay posted as we fill this space with in-depth guides, tutorials and tips in the coming weeks and months. And if you found this interesting, go ahead and share it on your favorite social media platform. Volleyball has taken me around the world. It's allowed me to live as a professional athlete, as well as giving me the opportunity to represent my country at the Volleyball Nations League.

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Within Volley-Pedia, Pete focuses on providing high-level technical and interest pieces--drawing from personal experience as a high-level athlete, with the goal of making every article accessible to players at all levels. Can the ball hit the net on a serve in volleyball? If there is a deciding game, it will be won by the team that first scores 15 points with a minimum two-point advantage no scoring cap.

Point will be scored on each rally. If the receiving team wins the rally, they score a point and gain the serve. Each team is permitted 2, second team time-outs per match. Time-outs may be requested to an official only when the ball is dead and are not in effect until the official recognizes the time-out with a whistle or hand signal and vocal command.

Players are asked to wear tennis shoes for their own protection. We will not permit anyone to play with hard-soled shoes or sandals. Participants with casts especially hand or wrist will not be allowed to participate. Leave all jewelry at home. The server has 5 seconds to begin the serve from the time the official signals the serve with a whistle.

The service zone includes the full width of the 9-meter area behind the end lines. The server may move freely within the service zone. At the moment of the service hit or takeoff for a jump service, the server must be completely in the service zone and not touching the court end line included or the playing service outside the zone. After the service, the player may skip or land outside the zone including the court.

If the server tosses the ball and does not serve it he does NOT need to let it bounce before he re-tosses it. Net Service Is In Play. A served ball that hits the net does not result in the service team losing its serve. Back line players while inside the attack zone 10 feet from the net may not play the ball directly into the opposite court if contact is made when any part of the ball is above the top of the net. The team that has affected the block shall have the right to three more contacts, with the blocker having the right to make the first of the three allowable hits.

A ball hit into the net, may still be kept in play up to 3 hits provided that a player does not make contact with the net. Players may not touch the net. If 2 opposing players touch the net simultaneously, the ball is declared dead and is replayed. A ball hitting the ceiling or an overhead obstruction lights, fan, or basketball hoop lying horizontally above a playable area shall remain in play provided the ball contacts the ceiling or obstruction on the side of the net that is occupied by the team that last played the ball.

It is legal to contact the ball with any part of the body as long as the ball rebounds immediately. It may not "lay" against the body or forcefully kicked. If a player touches the ball or the ball touches a player, it is considered as a play on the ball. Except in the following case: A ball touching the body more than once in succession is legal when played off a hard-driven spiked ball, or blocked and played again by the blocker.

If 2 players on the same team contact the ball simultaneously, it counts as one contact, and any player may play the ball. One may play the ball twice during a volley, but not twice in succession, unless played directly off a block. Rule of Three 3 : If a ball is played by more than two players on a team, the ball must be played by both genders. The serve doesn't always go as planned.

Check out this compilation of funny volleyball serve moments during top women's matches. See you aren't the only one who serves the ball in the back of your teammates head. If you are a server and you realize you've given yourself a bad toss, according to volleyball serve rules you can let the tossed ball drop. Once the ball drops, you can catch the ball. A fter its been dropped , the referee will blow their whistle indicating that the complete service action will begin again and will give you, the server a second opportunity to serve within 5 seconds time.

Many times a server will toss a ball up to serve it and then can't get out of the way fast enough before the tossed ball hits them on the way down. If this happens, then the referee will blow their whistle and award the ball to the opposing team. The service zone is parallel to the endlines and centerlines of the court and is located behind the end line on each team's court.

See the area in red in the diagram. Once a player is ready to serve, they are standing in their team's service zone and they must wait for the referee to blow the whistle before beginning any service playing action. The server has 8 seconds from when the referee blows the whistle to complete their service action, whether they choose to use an under hand serve, overhand serve or jump serve and to get the ball over the net and into the opposing court to start the rally.

They must start their pre-serve routine and contact the ball behind their service line within that red zone and cannot enter the court until after they've contacted the ball. Once finished the referee will produce a coin and ask one of the team captains "who wants to choose?

The team captain who wins the toss will choose either "side" or "serve". If they pick "serve" then they will be "awarded" the opportunity to serve first during the first set of the match. For the subsequent sets, teams will alternate who serves first. So if Team A won the coin toss and served first the first set, then Team B will automatically begin the second set with the serve.



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